Featured Techniques and Mechanics

“Z Reflect Data” by @GREATFERNMAN

Hitstop (on success): 4f
Startup: 1f
Active: 22f
Recovery: 17f 1~22f is the reflect window. Reflects everything other than unblockables.
19f recovery on successful reflect (when reflecting <=20f)
18f on 21st frame reflect
17f on 22nd frame reflect
On success, character retains reflect state until the move has recovered.
Can cancel into another reflect on success.
Can cancel into attacks, super dash, sparking & assists on 16f and onward after successful reflect
Can cancel blockstun inflicted by S normals into reflect